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NEW FOUND INFORMATION ON THE SIMS 4

Discussion in 'The Sims 4 General Discussion' started by Issabella, Jun 13, 2013.

  1.  
    Issabella

    Issabella

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    • Like Like x 1
  2.  
    Issabella

    Issabella

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    [​IMG]
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    First look at a baby(Clothes) in The Sims 4 Gallery!
    I love these pictures :).......................................... one thing I noticed, the babies look the same to me.........
    http://honeywellsims4news.tumblr.com/
    Last edited: Aug 1, 2014
    • Winner Winner x 2
  3.  
    Issabella

    Issabella

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    634
    THE SIMS 4 – NEW GURU TWEETS (31/07)
    http://thesims4blogger.tumblr.com/
    Just scroll down................ also on this link you can see ...........
    Build up your video gaming skill using the motion gaming rig.
    and...............................


    A look at The Sims 4 through shared content creation
  4.  
    Queen

    Queen

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    PuReAnGeL
    OH! I LOVE THESE PICTURES!!!!
    • Like Like x 1
  5.  
    IvoryOwl

    IvoryOwl

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    EDIT: NVM!
    Last edited: Aug 1, 2014
  6.  
    Cynel

    Cynel V.I.P Sims 4 V.I.P

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    Umm those are Babies not toddlers.
  7.  
    IvoryOwl

    IvoryOwl

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    You're right, I mistook a baby for a toddler. Toddler's are the life stage between baby and a kid.
    *facepalm*
  8.  
    Cynel

    Cynel V.I.P Sims 4 V.I.P

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    here hopping for a EP to add toddlers back in the game.
  9.  
    Issabella

    Issabella

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    Another pregnant sim :) .................................
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    ah ha its so cute ..............................
    • Agree Agree x 1
  10.  
    Queen

    Queen

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    Love that pose!!! SO CUTE!
  11.  
    Issabella

    Issabella

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    A little entertainment while we wait for more news .............................

    the follow up to this is ........................................... this ....................
  12.  
    Issabella

    Issabella

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    634
  13.  
    Issabella

    Issabella

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    Please read this is very interesting, and I have always had a suspicion that this was the case with the sims 4 .............................................
    [​IMG]
    THE SIMS 4: POOLS & TODDLERS
    What happened?


    Background

    Back when the The Sims 4 started development in 2008 EA was all aboard the online, social media train. You name it and they saw dollar signs and a way to monetize it from preventing piracy, direct marketing DLC, in-game advertising — absolutely everything pointed towards EA making a mint by forcing an online component to their games whether it made sense for the game to be online or not. The Sims 4 was no exception.

    "I have not green lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365." —Frank Gibeau, September 2012, Cloud Gaming USA Conference

    With that in mind, we first started hearing rumors that The Sims 4 would be online as early as 2010. By March 2012 when The Sims 3 Showtime was launched with the SimPort feature there was no doubt for most people who were paying attention that The Sims 4 was going to be an online game. Which is partly why when it was announced there was such a huge deal being made about the game being offline and single player.

    The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience.” —EA.com, May 2013

    Proof
    But we don’t just have rumors and speculation to go on, we have the resumes of former EA employee Patrick Kelly and current EA employee Gil Colgate where both state The Sims 4 started off being developed as an online game.

    "My most recent project for The Sims Label (2011 – 2012) involved creating detailed Flash mockups exploring game play and UI designs for two potential online versions of The Sims 4 (The Sims Olympus and The Sims Icarus)." —Patrick Kelly

    And

    "Sims 4. Got to work on clustered servers, chat systems, scaling and performance, and other internet style stuff when it was an internet based game." —Gil Colgate

    So it’s firmly established The Sims 4 started off as an online game — it’s fact; not rumor. The only thing that’s not clear is exactly when the direction of The Sims 4 changed from online (after at least four years work, 2008-2012) to being an offline, single player game. We have two conflicting reasons and times given.

    According to Patrick Kelly it was scrapped sometime in 2012 because the online concept was low quality with major limitations and had connection issues. In other words the online game just wasn’t working out.

    "We listened to the feedback on SimCity and decided that The Sims 4 would be built as a single-player, offline experience." —Frank Gibeau, Venture Beat, July 2013

    According to Frank Gibeau, currently Executive Vice President of EA Mobile but at the time of the interview was president of EA Labels, the direction of The Sims 4 changed as a result of fan feedback after the disastrous launch of SimCity. SimCity launched March 5, 2013 so if we believe him The Sims 4 was still an online game as late as 2013.

    Not Enough Time/Mismanaged
    All of that background brings us to today when we have employee after employee telling us the Sims 4 was mismanaged.

    PATRICK KELLY

    "From what I’ve been told, the game is a mess, the studio is a mess, and people are so frustrated they are about to revolt." —Patrick Kelly, June 9, 2013 (All web activity, sites and profiles deleted.)

    JACE WALLACE

    "The Sims 4 team is completely mismanaged. They should hire more producers I think :eyeroll: " —Jace Wallace, January 31, 2014 (account deactivated)

    DAVE (Last name unknown)

    "They’re both [pools and toddlers] really important features that are close to our hearts. We didn’t have the time during production to do them right for base game so we made a really hard decision to wait to do it properly instead of something half-baked. I know it’s sad, but our hearts are in the right place." —Dave, The Sims Studio (via Luana on Twitter) June 25, 2014 (Both accounts were deactivated the same day it was posted) | Image

    GRAHAM NARDONE

    "You can’t weigh features by how much you want them in the game, you have to consider how many development resources it takes to create them. The tram? A couple of days from one of our FX guys and it’s finished… very low risk, very low complexity (using entirely existing tech), and adds a nice visual punch to the neighborhood. I can’t recall ever scoping against FX… they always have time to be adding more stuff. Our FX folks submitted their own long list of things they wanted to work on because there wasn’t enough for them to do. Now, you can’t take the FX team and ask them to add pools to the game. They don’t have the work skills to do it; neither do I. Pools, toddlers… they’re extremely complex features that require months of man hours of work across multiple disciplines and introduce significant risk. If we were to have added one of those to the game, there would have been two choices for us… cut many small features, or cut one other significantly large feature. And again, it isn’t equivalent - you can’t just cut a large feature and expect it to line up; you have to cut enough to get all the numbers for each discipline in the green, which means cutting extra to get to the point where the hardest hit discpline has enough time to do their necessary work for it. Now you’ve created free time for other disciplines who previously had work, but are left twiddling their thumbs… so you need to find work for them to do that only impacts the areas that you have time to spend in. If you look at one weird aspect of the game and wonder why it took priority over something that seemed important to you, it’s entirely possible it was something that the right people had time to work on without disrupting the busy people. Game development is a constant puzzle where you’re matching headcount and skill sets against features, schedule, and budget, and you’re trying to make everything fit just right with as few gaps as possible. Unfortunately time isn’t like money; you can’t go into debt on time and pay it back later." —Graham Nardone, July 2, 2014 | Image

    As a result, all of the plans and good intentions The Sims 4 Team had went out the window and the game was stripped bare of even some of the most basic of features — like pools and toddlers. As Trevor Lindsey recently tweeted there is no such thing as “completion percentage” the game is done when it’s shipped. And in this case The Sims 4 is shipping without the following features:

    Features Removed or Not Included
    Suspected but not confirmed (Sim Gurus will not answer the many Simmers who have asked.)

    • No Terrain or Water Tools (flat lots only/ponds are objects)
    • Can’t place ANY lots; can only change pre-placed lot types (i.e. commercial to residential)
    • No Ownable Cars (or taxis and school buses): There’s no garages or driveways in the build mode video and in response to a question about transportation: “It doesn’t really make sense to ride one [tram or steamboat] with the way our neighborhoods are set up.” —Trevor Lindsey (Walking to the edge of the lot and teleporting is the only type of “transportation” mentioned so far.)
    • No Ghosts and Aliens: No clue.
    Community Reaction
    The community was not happy — to put it mildly — about finding out The Sims 4 would not ship with pools or toddlers. From parody videos, polls, petitions on the forums, comics, heartfelt posts, a petition on change.org with upwards of 15,000 signatures in little over a week and dozens of articles written about it from IGN to Kotaku. A big deal was made.

    EA’s Response
    Nothing. Rich Hilleman decided long ago that people lie and those who complain the loudest are EA’s biggest customers. EA equates outrage and customer complaints with sales so there’s no incentive for them to spend the money needed to put out a finished product. They’re betting we’ll buy it anyway.

    [​IMG]

    Update 7-7-2014 Rachel Franklin responds in a blog post titled What’s Out and What’s In:

    "Let me start with a bit more about the decision we made not to include pools and toddlers in The Sims 4, as we’ve seen some of you have concerns about this.

    The fact is, we owe you a clearer explanation for why pools and toddlers will not be in The Sims 4 at launch, so here goes. It begins with new technology and systems that we built for this new base game for The Sims – a new AI system, new animation system, new audio positioning tools, new locomotion logic, new routing intelligence and much more are all entirely new in this game. The vision for The Sims 4 is a new experience that brings your Sims to life in deeper and uniquely personal ways – through emotions, personality traits, behaviors and interactions. To do that, our technology base needed a major upgrade.

    So the bottom line is that when we sat down and looked at everything we wanted to do for this game, all the new tech we wanted to build into it, the fact was that there would be trade-offs, and these would disappoint some of our fans. Hard pill to swallow, believe me, but delivering on the vision set out for The Sims 4 required focus. Focus on revolutionizing the Sims themselves. So, rather than include toddlers, we chose to go deeper on the features that make Sims come alive: meaningful and often amusing emotions; more believable motion and interactions; more tools in Create A Sim, and more realistic (and sometimes weird!) Sim behavior. Instead of pools, we chose to develop key new features in Build Mode: direct manipulation, building a house room-by-room and being able to exchange your custom rooms easily, to make the immediate environment even more relatable and interactive for your Sim.” —Rachel Franklin

    Credits: Toddlers by fakepeeps7

    Honeywell’s Sims 4 News | Behind The Scenes
  14.  
    Issabella

    Issabella

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    634
    More information I got from simsvip............................................
    Infants
    Although infants cannot be made in CAS, they can be included in a shared family to the gallery. Households with infants will have a “bottle” in the lower right hand side, indicating how many infants are in the household.


    [​IMG]




    Traits
    As can be seen from the photos in the gallery, Children are restricted to (1) trait, teens are restricted to (2) traits, and adults/elders to (3) traits. This does not include the bonus traits for choosing an aspiration.


    [​IMG] [​IMG] [​IMG] [​IMG]




    Child Aspirations
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    http://simsvip.com/2014/08/03/the-sims-4-gallery-infants-children-teens-elders/#more-39590
  15.  
    Queen

    Queen

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    That's quite lots of weeding out the good stuff. I am not quite sure about Sims 4 now....
    • Disagree Disagree x 1
  16.  
    JayGsmith08

    JayGsmith08

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    JayGsmith08
  17.  
    Issabella

    Issabella

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    Willow Creek and Oasis Spring ................................................
    [​IMG]

    The Sims 4 worlds, neighborhoods, public areas and land
    I want to immediately begin a hot topic. The worlds neighborhoods and properties. A "hot" topic because many of you were not sure exactly how it works. The principle we already had in a graphic clarifies for you. Now we have two screens of the cards of both The Sims 4 worlds Willow Creek and Oasis Springs that illustrate the system better for you.
    [​IMG]

    [​IMG] Map of Willow Creek (image from Kotaku, EA has not yet been sent to our screens. Follow our screens tomorrow / Tuesday.)

    [​IMG] Oasis Springs Neighbourhood Overview.

    A world consists of five neighborhoods, each containing up to five plots. The maximum lot size is 50x50 squares, the plots are fixed, so can not be changed or different in size. However, it is possible to change the Type of land, while in addition to the regular residential land Various community lot types to choose from, but have no particular influence on the events, but rather serve the visual marker. The museums, bars, parks, and fitness center include regular objects that exist on the residential land. We have spoken with the developers about it and the focus of The Sims 4 is really at stake at home. Unlike in The Sims 3 are community lots in The Sims 4 so a lot of little value. The development of some community lots took place very late, mentioned Gothier Marion, one of the developers.
    Many of you wanted to know in more detail with the loading times, because it is known that there are no open worlds more, as in The Sims 3 The system in The Sims 4 works quite similar to that in The Sims 2, it is only a plot is active, during a change arise load times. These vary according to property size / scope of objects, number of travelers Sims and the computer performance. But just as in The Sims 2, it is then not. You can always see all the other plots of the neighborhood in which the property is active. And there is also the common areas. These are located between the land within the neighborhood and are of every property within a neighborhood accessible. These public areas include the collection objects, buildings, such as toilets, fishing spots, playground objects and barbecue areas, as well as certain peculiarities. For example, there are certain collectibles in one place. Each neighborhood also has special decorative objects outside the walk-in area, such as waterfalls, casinos, boats or skylines in the background.

    Between the Worlds you can always travel. So you are not in a world of "chained" and does not need such move in the predecessors first. There you can simply go to travel, as it would be the same in the world is the housing land.
    The "Manage World" tools make it easy to move families to unite, to separate, to move and to level land. It is also much easier, faster and more intuitive than in The Sims 3

    Conclusion:
    All in all the worlds fall but already very small. Even if a lot of love was put into the details, the public areas are really great and there is much to discover. Something concentrated we have already felt. When I think of the great worlds from The Sims 3 this is really a step backwards. Even if the neighborhoods are introduced with the loading screens between each plot changes, you could at least have to make the worlds total greater. In principle, this interferes with the game not because you can for example quickly bring their own houses from the library or the Community Gallery in the game and replace other houses. You play anyway only on a plot at the same time, if you look at it sober and more than 15 families of their own in the same world with whom you can interact with are not absolutely necessary. One can also create a new savegame and then there till 15 more plots, as a kind of second instance, a kind of parallel world. However, we have himself getting caught again and again The Sims 4 The Sims comparing 3 - Force of Habit Our conclusion on this is that I may try to do well and should be questioned.. But The Sims 4 is another game with other systems and opportunities that should not be ignored here. We hold the world-system as a whole in The Sims 4 in order. There are beautiful neighborhoods with many details and exciting travel opportunities. The master stroke, it is not, but it is very limited and in any case, as one might suspect it at first glance.

    Reference
    It is on these pages to information, screenshots, videos and other content from a nearly finished version of The Sims 4 in English. Terms could be translated in the German version different and varied game content until the release on 4 September / removed / added.
    https://translate.google.com/transl...sims4_welten_nachbarschaften_grundstuecke.php
    Last edited: Aug 5, 2014
  18.  
    Issabella

    Issabella

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    634
    19 New Screen shots .......................................................................
    Startseite Die Sims 4 News 19 exklusive Screenshots zu Die Sims 4
    19 exklusive Screenshots zu Die Sims 4
    Heute können wir euch neues, exklusives Bildmaterial zu den Nachbarschaften und den Alltag der Sims in Die Sims 4 präsentieren.

    05.08.2014 um 15:57 Uhr | 0
    [​IMG]
    Als wir in der vergangenen Woche bei Maxis Die Sims 4 anspielen konnten, durften wir auch eigene Bilder und Videos vom Spiel machen. Mittlerweile haben uns die Entwickler unsere erstellten Screenshots zukommen lassen, die wir euch in dieser News gesammelt zeigen.

    Darauf geben wir euch verschiedene Eindrücke von den Nachbarschaften und dem Alltag der Sims. Ihr könnt zudem für Willow Creek und Oasis Springs die komplette Weltübersicht sehen. Die Bilder haben wir nun auch in unserem umfangreichen Vorschauartikel zu Die Sims 4 eingebunden. Sobald wir unser Videomaterial erhalten, werden wir euch auch dieses präsentieren.

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    Erfahrt mehr zu Die Sims 4
    Unsere Featureliste verrät euch ganz genau, welche Neuigkeiten und Möglichkeiten Die Sims 4 für euch bereit hält. Mit unserer umfassenden Bildergalerie könnt ihr euch zudem einen eigenen Eindruck vom Spiel machen.

    Die Sims 4 erscheint am 4. September. Bestellt das Spiel bei Amazon vor und erhaltet zusätzliche Spieleinhalte.
    http://www.simtimes.de/19-exklusive-screenshots-zu-die-sims-4-16789/
  19.  
    Issabella

    Issabella

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    634
  20.  
    Issabella

    Issabella

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