3. Explain number 3 to me please? What does it mean that clothes would be one object that's scalable? Are you saying each piece of clothing is one object that's scalable?
5. The woodworking tool now makes it available to craft statues (woohoo) and furniture, toilets, bathtubs. I doubt you can go out to your yard and cut down a tree, of course. If they let us collect wood I would guess you can either buy it from the table (like the inventors could buy scrap) or perhaps go to a specific set place where you could collect it like the junkyard did for inventors.
9. How is this even feasible?
CAW made my head ache. That's one tool that they could dumb down to pre-school level, as far as I'm concerned. Would much prefer to have it in with the world editor, as you mention.
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3) Scalable cloths means if I make a white t-shirt it should fit a sim toddler to elder, both male or female. It shouldn't have to be a different object, it should just scale to fit them. A good example, is one farming set on the Sims 3 Store that includes like 5 different pairs of overalls so that everyone can use them. So the value of the set is 100SP x 5 = 500SP when it really should be 100SP and one item on my hard drive.
5) The woodworking bench included is neat, but it is more like the Toy Machine or the Prism Art Studio than anything else. I am talking about where you can create custom furniture, like pick the number of drawers in the dresser, etc. Technology and games like this exist today.
9) This is definitely feasible from a programming POV. I would bet they are limiting it only so the game can run on 10+ year old PCs or due to performance issues. This is one thing that could probably been addressed had they elected to give the minimum effort required to optimize the game for 64-bit processors (you know like the ones found in your modern cell phone).
Last edited: Aug 10, 2014