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Graham shares his job description....

Discussion in 'The Sims 4 General Discussion' started by Lokisimsies, Aug 12, 2014.

  1.  
    Lokisimsies

    Lokisimsies

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    Curious about what he does for the Sims franchise? Here you go, straight from his mouth via a post "elsewhere". Now we know who to blame for the routing issues with the WA tombs and the houseboats. :facepalm:

    • Informative Informative x 2
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    Rekalty

    Rekalty

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    Rekalty
    So, instead of having people keep doing what they're good at, they swap jobs on a regular basis. That explains a lot.
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  3.  
    Veronika

    Veronika

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    dab1gv
    Couldn't have said it better :banghead:
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  4.  
    The book thief

    The book thief

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    thesims3andtwo
    ARE THE PEOPLE WHO RUN THE SIMS STUDIO INSANE?
    Wait , they're people who make virtual doll games. Of course they are.:confused:
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  5.  
    Lokisimsies

    Lokisimsies

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    What I find funny is that a person who is producing this game and running around being the mouth for it had/has nothing to do with coding. Does he even know how to code? You know, even the most basic of "Hello, World" scripts?

    What this means to me is that he's not an authority. So when he says "no that can't be done" or "yes, that can be done" he has no idea what he's talking about and then has to turn around and retract his previous comment because "things change".

    The reason the "Gurus" are so silent might be just because they are clueless and have't been told anything since they have nothing to do with the actual development of the game.

    What I find interesting and rather ridiculous is that they had one group develop/make the game and then fired them all and replaced them with this other group to build things like lots and EPs/SPs and market the game.

    No wonder things are such a mess and why it often seems as if one group doesn't ever have any discussions with that other group and will often contradict each other.

    BTW, "producer" seems to be another word for project manager or overseer. Basically, somebody who stands around and directs others who are doing the actual work. Probably explains why they've had so much free time to make so many Simselfs. They weren't doing any of the actual work.
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  6.  
    strawberrigurl

    strawberrigurl

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    strawberrigurl
    They need to hire that guy that hacked the SimCity and made it offline when they said it couldn't be done. Maybe he could take a shot at pools and tell us what is and is not possible or easy since what they say is often unfounded. Also, it would probably be beneficial for them to run ideas by a 'test group' of players (under contract of course) that are not so heavily invested in the game. This should be done before the public ever gets wind of it. I bet a test group could have warned them about the backlash coming to them for what they removed from the game. Why a test group? When its your baby you can't see its imperfections.
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    Luthien Rising

    Luthien Rising

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    luthienrising
    I have no idea why people think that managing people and schedules and budgets and expectations, plus critical decision making within all those contexts, isn't work. It is. (If it wasn't, I might see my husband more ... At least it sounds like Graham's teams aren't spread out all over the world!) It's just different work than drawing or writing code. And yes, people in the software industry work their way up to management-type jobs. And yes, they really are often capable of doing many of the jobs of the people they manage -- that's how they *get* there. And yes, it really is common to work on many different project areas, and to take on some of the work yourself and testing it in practice (there's good reason to play with the software -- it's how you come to understand it from a user perspective, not just a creator or process-management perspective -- you start to see what a user might try that coding didn't anticipate) when that's what keeps the ball rolling best. What Graham's describing sounds perfectly normal in a creative software company that's making good, productive use of the human resources it has.
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  8.  
    BirdGovernor

    BirdGovernor

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    Yeesh... Have they always done the job switching thing or is it another "enhancement"?
  9.  
    Lokisimsies

    Lokisimsies

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    @Luthien Rising You have no idea the skill level of people making comments here so don't assume, please, that we don't know what is involved in being a PM or what is involved in computer programming. Graham, himself, has made it perfectly clear that he does NOT know the ins-and-outs of coding hence the ridicule he receives.

    What you described is what happens in a normal, healthy, company. EA is not that company. They have shown that they are incompetent and could care less about their customer base. I know this is supposed to be the "happy sunshine" forum but even I cannot go there when it comes to EA. The way they have handled this demo release? The way they are clearly toying with their fans to create some sort of supply/demand feeding frenzy? Has me more than a little ticked off at them and I refuse to give them leeway on anything.

    It is extremely clear that their issues start at the top, trickle down, and then are excreted out all over their customers.
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  10.  
    Luthien Rising

    Luthien Rising

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    luthienrising
    Sorry, I have no sympathy with people who think it's okay to make fun of someone for not understanding the details of coding. Lots of people don't. That's why some people are, say, designers and others are coders. I hope nobody makes fun of me for not understanding their job so well that I could do it all myself when I work alongside them.

    And I also don't see the issues in the demo release. They released it randomly to begin with because, I would assume, they needed the kind of data that they can't necessarily get only from keeners. That's not actually weird or bad. They released it to some celebrities for publicity. That's a smart publicity move. They've made it perfectly clear that the August 12 thing is not *their* announced date. Fans made it up themselves based on a pretty wild assumption about a date they dug up. That's not EA toying: it's fans doing it to themselves. Besides which, there can be perfectly good reasons *not* to announce a date a demo goes to wide release: gives them time to fudge if they need more time to shift servers or something like that. Better than giving us a date then moving it. *That* would be toying with us.

    Yes, there were problems in EA when they decided that all online, all the time was going to be a thing. They demonstrated some sense in pulling back from that -- that they were listening on big-picture issues. They demonstrated *business* sense by not postponing new titles forever as a result, though they *did* postpone this particular title.

    Does that mean I'm super happy? Of course not. I want my new toy, and I want it now, and I want it exactly the way *I* want it, not necessarily how its in-house team wants it. But that's my problem, not EA's.
  11.  
    Lokisimsies

    Lokisimsies

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    @Luthien Rising I think you're missing the point a little or I'm not being clear. Graham is not most people. When you put yourself in the public eye and claim that you are representing a brand/product and that you are a "Guru" IE "a subject matter expert" then you are expected to know that subject.

    He does not and he has stated that he does not.

    This opens him to rightfully deserved ridicule.

    Now, I'm done with this topic because I don't want to keep beating a dead horse and because I have a demo to play. Have a nice day and hope to see some of your Sim creations posted soon.
  12.  
    lildemongames

    lildemongames

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    lildemongames
    The whole switching jobs is every stupid and smart it really depends on what length of time, like when your writing a book its good to have someone else read it because you might not have thought of something or made a major plot hole. On the other hand you don't take a person from play-testing and make them do graphics!

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