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NEW FOUND INFORMATION ON THE SIMS 4

Discussion in 'The Sims 4 General Discussion' started by Issabella, Jun 13, 2013.

  1.  
    Issabella

    Issabella

    Messages:
    634
    [SIZE=24pt]The Sims 4: News & Info : Paths & Lip Syncing [/SIZE]
    http://www.youtube.com/watch?v=pL02JlSIku8

    [SIZE=12pt]Quote:[/SIZE]

    [SIZE=12pt]Originally Posted by Honeywell[/SIZE]
    [SIZE=12pt]Improved Routing

    Sims in crowded spaces will maneuver around each other to sit, walk through doorways etc. There shouldn’t be anymore walking outside, around the house and through the back door to get somewhere; Sims will go around each other.

    Sims will follow curved tile pathways on your lots within limits.

    No more foot tapping; there’s no need for it.

    Sims can pass each other on stairs.
    [/SIZE]




    [SIZE=16pt]“[Achievements are] on a player level, not a per-Sim level.”[/SIZE]

    https://twitter.com/honeywellsnews
    http://www.ign.com/articles/2013/10/02/joining-the-mile-high-club-in-the-sims-4
    • Like Like x 1
  2.  
    Issabella

    Issabella

    Messages:
    634
    [SIZE=18pt]This is what The Sims 4 is going to be like in a nutshell [/SIZE]

  3.  
    Issabella

    Issabella

    Messages:
    634
    [SIZE=24pt]The Sims 4 first look: getting emotional with Maxis’ latest life sim[/SIZE]
    [SIZE=12pt]Tweet[/SIZE]
    [SIZE=12pt]43 Comments [/SIZE]
    [SIZE=12pt]Chris Thursten at 12:00pm October 6 2013[/SIZE]
    [SIZE=12pt]12[/SIZE]Next »

    [SIZE=12pt]Emotions are a real pain, aren’t they? Think of all of the amazing things we could achieve if we didn’t feel anything other than the momentary satisfaction of having our needs met. I’ve been playing The Sims 3 lately, after a visit to Maxis to see the hyper-popular life simulator’s upcoming sequel. In The Sims 3, tiny virtual me has no worries other than when he’s going to eat and when he’s going to sleep.[/SIZE]
    [SIZE=12pt]When the toilet breaks, he gets cross – but the satisfaction of fixing the toilet (something I never thought I’d particularly go for) is sufficient to send him bounding on his happy way. He doesn’t slack off and go eat ice cream in the bath because he’s feeling down. He isn’t compelled to lay into a punch bag after a rough trip to the supermarket. He doesn’t pass by a painting and find himself compelled to go create something of his own.[/SIZE]
    [SIZE=12pt]Instead, he’s focused, lean and efficient. He’s had three books published and works out in the afternoon. I sort of wish I was him.[/SIZE]
    [SIZE=12pt]In The Sims 4, Maxis are bringing the full weight of emotion to bear on the shoulders of the game’s tiny automata. An argument might leave a Sim feeling angry, while professional failure might lead to depression. A darkened room lit by flickering candles might spur your Sim into a ‘romantic’ state, an emotion I suggested several unpublishable names for during my visit.[/SIZE]
    [SIZE=12pt]“We really want to dive deep and focus on the Sims’ emotional experience,” producer Ryan Vaughan says. “We feel like these Sims are more relatable and believable than ever and the content supports that.”[/SIZE]

    [SIZE=12pt]The emotion system replaces the binary happy and sad states of prior Sims with 14 feelings that impact that character’s behaviour. An impressive new animation system enables everything from a Sim’s facial expression to their walk to be impacted by mood, and it’ll even change the sound of their voice and the kind of things they talk about to other Sims.[/SIZE]
    [SIZE=12pt]The new animations will shake things up for existing Sims players in other ways. Characters now move much more realistically, and in a series first a group of Sims can walk down a staircase one by one without looking like they’re recreating the video for Daft Punk’s Around The World. Furthermore, you can direct people to multitask – watching TV while eating, for example, or telling anecdotes around the dinner table – in ways that make micromanaging your Sim’s individual needs less arbitrary. Fans of John Osborne will note that it is now possible to direct your Sims to have an argument while washing the dishes.[/SIZE]
    [SIZE=12pt]Maxis’s take on what emotions mean in practical terms is interesting. The most obvious system to implement would be one where you always wanted your Sims to be happy, but that’s not the case here: every emotion confers a benefit of some kind, even negative ones. If your character is enraged, you can direct them to work out on a treadmill more intensely. Not only will they burn off the anger, but the workout itself will be more effective.[/SIZE]
    [SIZE=12pt]This then feeds into the game’s broader objective, which is to populate the world with engaging characters: because athleticism is a prerequisite for working in the space program, you’ll probably want to ensure that your would-be astronaut is always angry at something. Angry Astronaut sounds like a pretty interesting guy.[/SIZE]
    [SIZE=12pt]“Depressed Sims make better writers,” quips executive producer Rachel Franklin during a presentation. There’s an uneasy ripple of laughter around the table. I consider asking if Sims that feel pleased with themselves give better presentations, but don’t.[/SIZE]

    [SIZE=12pt]“What’s fun, when we see some of the emergence come through, is chaining together things unexpectedly that you don’t plan for,” says producer Lindsay Pearson. “The fact that we have a walk overlay that’s really sad ends up being really funny when you have them walking over to make coffee in the morning and they sit there and sigh and slump, and you’re like: ‘Yeah! I’ve had that!’”[/SIZE]
    [SIZE=12pt]Many of the benefits unlocked by emotions take the form of new interactions with objects in the environment. Sad Sims can paint an exclusive set of paintings, for example, and then Sims that pass those paintings on the wall will have some of that emotional weight transferred to them – a technique that could be called ‘revenge’, but is also another way of interacting with the time management game ticking away underneath every Sims session. I’m also told that Sims under the sway of ‘romance’ will unlock the power to woohoo in the shower. Again, it’s not the word I’d have chosen.[/SIZE]
    [SIZE=12pt]You’ll also have greater control over the memories that come to define a Sim’s outlook on life. Unlike The Sims 3, where these sometimes felt arbitrary (“remember that time when I fixed the toilet? That was great!”) you’ll assign emotional significance to events yourself. Reminiscing about these later is a way of carrying, say, the emotional high following a wedding into the years to come. That said, if you choose to make the associations more arbitrary, the game won’t stop you. “If you wanted, you could say that your Sim remembers a particular shower and he’s super ecstatic about it,” Pearson says. “That could be one of his moments.”[/SIZE]
    [SIZE=12pt]“It won’t be a situation where objectives simply have an emotional [connotation],” Franklin continues. “You won’t be thinking, ‘Oh man, I really want that new stove – but it’s the Sad Stove!’ It’s more selective than that.”[/SIZE]
    [SIZE=12pt]Nonetheless, the new system will make house planning more important and place greater emphasis on the things your Sims surrounds themselves with. I find the politics of The Sims fascinating – it is unquestioningly consumerist in its outlook – but the way the emotion system ties into home decor is a conceit to support strategy and simulation, not a way to transmit the message that you should spend a lot of money on an exciting shower.[/SIZE]
    [SIZE=12pt]« Previous1[/SIZE]2

    [SIZE=12pt]Assisting in your quest to build an optimally depressing writer-cave is a comprehensive set of updates to the construction toolset. It’s far more intelligent than it has been in the past, despite looking broadly similar on the surface. You still lay out foundations, walls and furniture on an isometric grid, but the game now recognises when a walled-off area constitutes a room, and is capable of smartly rescaling and repositioning that room – decor and all – on the fly. No more redesigning an entire house because you made the kitchen one tile too narrow for the fridge you wanted.[/SIZE]
    [SIZE=12pt]It’ll also be possible to adjust ceiling height, allowing for much greater architectural freedom. The game’s art style has shifted, too, away from what Maxis view as a Bostonian style towards an atmospheric Southern look featuring multi-level gallery houses that recall New Orleans. The world is still dazzlingly vibrant, but the colour palette is being managed carefully: I see concept art for a night-time neighbourhood drenched in deep purples and oranges, set off with dark green foliage. It’s an atmospheric image, and that’s not something I’ve associated with the series before.[/SIZE]

    [SIZE=12pt]The same attention has been paid to the Sims themselves. The new build-a- Sim tool works remarkably like the revamped EVE character creator that debuted with the MMO’s Incarna expansion: an instance of parallel thinking, I imagine, where two teams of developers realised in tandem that tweaking sliders to adjust somebody’s nose just isn’t fun. In The Sims 4, you sculpt your character by clicking and dragging on areas on their body, which highlight as your mouse passes over them. You can make your Sim tubby, thin or gangly, give them a hooked nose or cram their eyes close together. Then, an array of other details – voice, musculature, their default walk – complete their personality.[/SIZE]
    [SIZE=12pt]Many of the ancillary systems that have been added to the third game over the years won’t be present in The Sims 4 when it launches next year: but what will be present is a more fundamentally detailed way to enact the life of the little person you’ve got in your head. I’ll be able to make a tiny me that does sack off to go and eat ice cream in the bath – and I suppose, on balance, that is a good thing.[/SIZE]

    http://www.pcgamer.com/previews/the-sims-4-first-look-getting-emotional-with-maxis-latest-life-sim/2/
  4.  
    Issabella

    Issabella

    Messages:
    634
    [SIZE=24pt]Eurogamer Expo 2013: Why Customisation in The Sims 4 Isn't Big News[/SIZE]

    http://www.gameskinny.com/42ncm/eurogamer-expo-2013-why-customisation-in-the-sims-4-isnt-big-news

    [SIZE=16pt]SOME MORE INTERESTING LINKS TO READ[/SIZE]:

    http://honeywellsims4news.tumblr.com/
    **** Please-do-not-promote-other-forums **** copy-content-here ****jforum/posts/list/717985.page

    [SIZE=12pt]INTERESTING QUOTE…………………………….[/SIZE]
  5.  
    Issabella

    Issabella

    Messages:
    634
    Seen as there was no new information on the sims 4 in the LB yesterday, here is more reading material while we wait for new news...................................................

    http://thesims4blogger.tumblr.com/
  6.  
    Issabella

    Issabella

    Messages:
    634
    Official Word on a “The Sims 4″ Release Date


    http://simsvip.com/2013/10/13/official-word-sims-4-release-date/


    ........................So what it actually says is, there is no actual Release date yet, now this could be a good sign, or a bad thing. What do you think....................................................
  7.  
    Issabella

    Issabella

    Messages:
    634
    More Corroboration for Patrick Kelly: The Sims 4 was originally an online game
    Brian Neal
    Senior Software Engineer
    Electronic Arts
    August 2008 – Present (5 years 3 months)

    Lead Systems Engineer —- The Sims 4 (2014)
    The Sims 4 - August 2008 – Present
    Gil Colgate
    Senior Engineer
    Electronic Arts
    March 2006 – Present (7 years 8 months)

    Titles:
    Sims 4. Got to work on clustered servers, chat systems, scaling and performance, and other internet style stuff when it was an internet based game. Also became python internals guru.
    Sims 4. Optimization.
    Lori Schilling
    Senior Project Lead
    Electronic Arts
    January 2013 – Present (10 months)Baton Rouge, Louisiana Area

    PROJECT: Olympus, Sims 4
    The fourth installment of the highly successful Sims video game series
    Brian Bell
    Senior Software Engineer
    Electronic Arts
    October 2004 – Present (9 years 1 month)

    I’m a team lead at Electronic Arts, working on an unannounced Sims-franchise title. I develop and direct work on our animation, locomotion, and pathplanning technology stack.

    (Open) 2 projects

    Unannounced Sims Project
    The Sims 4

    Background Information
    Patrick Kelly first came to our attention back in April when SimsVIP posted pre-production screenshots from his website. They learned of the site from an anonymous email but didn’t post the pictures until eight months later when they stated, “The website was since deleted after EA was notified of the “leak”.
    Things really got interesting when when Siminati “found” his website again a few months later and started making videos and sharing everything including emails.
    At that time Patrick began interacting with the community and gave us some behind the scenes details about The Sims 4 that wasn’t part of his resume and portfolio on his website. Mainly he told us that the original concept for the Sims 4 was a multiplayer online game that was in development from 2008 - 2012. And that after three years the idea was finally scrapped because the online concept had connection issues, major limitations because of the multiplayer aspect, and the quality was low.
    Previously Released Information
    Video: The Sims 4 Olympus (Concept Video)
    [​IMG]
    Photo: Email from Patrick Kelly (right click and view for a readable size)
    Excerpts from the above email to Siminati:

    From what I’ve been told, the game is a mess, the studio is a mess, and people are so frustrated they are about to revolt. Making games isn’t as glamorous as people think, in fact its pretty cut-throat, but the current generation of Sims designers are taking it to another level.

    [​IMG]
    Photo: Logo Comparison

    The most obvious clue that they are scrambling now is the inexplicably boring Sims 4 logo, which looks like it was created in under a minute and designed by a committee of clueless producers.


    But believe me if EA could keep this stuff under-wraps, they would. I know from personal experience… There’s some reason they’re letting this stuff out now, probably to distance themselves for a design they wasted 3 years developing but no one really liked.

    [​IMG]
    Video: The Evolution of The Sims 4 by Patrick Kelly | You can watch Part II HERE. Edit: Videos removed 10-21-2013 at Patrick Kelly’s request and a photo of edited screen captures was put in its place.
    He even went so far as to register at Mod The Sims and start a Questions and Answers thread which he later deleted along with his website and linkedin profile. The tone of that thread was much more professional and respectful towards EA and his peers.
    Cavia porcellus started a thread on SimsGlobe’s forums to relay what Patrick was saying on Mod The Sims at the time so we have a record of some of what was said.
    Some of the Q&A:
    • A: And BTW, EA isn’t “the evil empire” or anything like that. The Sims label especially is full of really talented creative people who will more than likely deliver an awesome TS4 game in 2014. Generally the problems come from upper management who control the budget. There is a constant struggle between the designers and producers trying to get every great new feature possible into the game and the management who want to cut costs and get the game out as soon as possible.
    • A: TS4 development has been going on for many years. The big thing that changed was dropping online for offline. They were most likely able to keep the parts that didn’t require online though like CAS and Build/Buy.
    [​IMG]
    Photo: Similarities between the concept art and the leaked UI
    • Q: What is your opinion on the striking similarity between the concept art released by EA and the girl sitting on the right on one of your leaked images?
      A: Remember the one in the mockup was for an online game meaning it was a low poly model. Now that its offline, they will be able to add much more detail to the character than what is shown in the mockup.
    From his linkedin profile that’s been removed:

    My [Patrick Kelly] most recent project for The Sims Label (2011 – 2012) involved creating detailed Flash mockups exploring game play and UI designs for two potential online versions of The Sims 4 (The Sims Olympus and The Sims Icarus).

    From his personal website that’s been removed:
    The Sims 4 Pre-Production
    UI/UX Designer/ Engineer/ Artist

    Worked with UI design team, game engineers, and artists to design, explore and prototype gameplay features, UI elements and animation sequences for potential versions of Sims 4. Assisted game play engineers in animation layout, actionscript code integration and production of UI elements. Participated in Agile and Scrum development methods.

    Gameplay (animation controls below)
    Loading Screen
    Chat Window
    Interaction > Looping
    Interaction > Success
    Interaction > Failure
    Loot Payout

    The Sims 4 Tools Software
    UI/UX Designer

    Worked with Tools Team and UI Director to redesign interfaces for existing tools and design interfaces for new tools utilizing Photoshop, Illustrator and Silverlight. Tools are used primarily for game designers and producers to design lots, specify interactions and track user progress.

    Object Editor Previous Interface
    Object Editor Redesigned Interface
    Object Editor Annotated for Implementation


    http://honeywellsims4news.tumblr.com/post/63437610043/more-corroboration-for-patrick-kelly-the-sims-4
    • Like Like x 1
  8.  
    Issabella

    Issabella

    Messages:
    634
    ..........................and then this post. Link is attached

    http://www.ign.com/articles/2013/09/12/maxis-on-the-sims-4s-many-innovations?page=2
  9.  
    Issabella

    Issabella

    Messages:
    634
    I found this on "the sims blogger"..................................................
    Thanks SimsVIP, Honeywell Sims 4 News and Sims4News for the Information!.




    Take a look for yourselves hear is the link.......................................

    http://thesims4blogger.tumblr.com/tagged/the-sims-4
  10.  
    Issabella

    Issabella

    Messages:
    634
    I am not sure if you have seen this interview......................................

    .............here it is ....................................

    Electronic Arts Producer Grant Rodiek previews The Sims 4 in this exclusive preview interview.


    The Sims 4 Preview Interview With EA
    http://www.youtube.com/watch?v=iI1eKDsUAmU
  11.  
    Issabella

    Issabella

    Messages:
    634
    IS THIS TRUE :( ......................................................

    http://community.simsglobe.com/sims4discussion/will-buy-zynga-t123.html

    UPDATE.................................

    http://bits.blogs.nytimes.com/2013/10/21/one-on-one-gaming-the-future-with-frank-gibeau/?_r=4
  12.  
    Issabella

    Issabella

    Messages:
    634
    http://simsvip.com/2013/10/22/sims-4-new-updated-render/#respond-sys
    http://simsvip.com/2013/10/22/ea-sims-4-coming-fall-2014/#respond-sys
  13.  
    Issabella

    Issabella

    Messages:
    634
    I really pray that this discussion I found will not come to pass :( .................................................

  14.  
    Issabella

    Issabella

    Messages:
    634
    THE REAL LIVE PANCAKE MAN........................................................

    http://i.imgur.com/NfA6CxS.jpg



    good one :D ......................................it really looks like him........................... :)


    [​IMG]
  15.  
    Issabella

    Issabella

    Messages:
    634
    Old Screenshot vs New Render
    So I really see a difference in the new screenshot :D, which has stirred up an excitement for this game once again....................... check this out...................

  16.  
    Issabella

    Issabella

    Messages:
    634
    So there is really no information anywhere on the sims 4..........so what are we going to do while we wait......................any suggestions.................... :)
  17.  
    Melik

    Melik New Member

    Messages:
    120
    I guess just continue to play all of the current The Sims games that are still out, and fantasize about The Sims 4's game play. Honestly, when I heard that the date of The Sims 4 had been confirmed that it would be coming in the fall, I decided that I won't actually bee doing anything sims related, but here I am.
  18.  
    Issabella

    Issabella

    Messages:
    634
    I know how you feel, once you are hooked their is no turning back :D
  19.  
    Issabella

    Issabella

    Messages:
    634
    I don't know if you have seen this .................................. so do you like the refining changes so far............................................
  20.  
    Issabella

    Issabella

    Messages:
    634
    http://www.gamerheadlines.com/sims-4-feels/

    I really cant wait to see how this all plays out in the game :D
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